Profile PictureJulián Rojas Millán
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Unreal Engine Procedural Spiderverse Inspired Master Material Project

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Unreal Engine Procedural Spiderverse Inspired Master Material Project

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A compilation into one example of different stylized material effects I have been working in the past weeks.

The main material is inspired by the Spiderverse look, but I actually followed this Artstation entry https://bit.ly/3z68mLo which brought to my attention I had created almost everything needed to complete it.

In order to achieve the material there is a combination of diverse effects: Halftone, Hatching, Gradient  and Edge detect (all in surface), blended using a simple stylize lighting model (non PBR) and a Post Process Sobel Outline filter based on depth and World Normal.


Everything is included, organized and named as detailed as possible so you can explore and use this effects for your learning or your own projects.

You can see the project here: https://www.artstation.com/artwork/nYK1xK

Due Copyright reasons none of the 3D models are included in the project except for the most basic shapes.

You can find the models for free in here:

Stylized Male Base Mesh: https://cubebrush.co/gravitybwlast/products/tukaw/stylized-male-basemesh

3D scan of Mary of Pieta here: https://www.myminifactory.com/object/3d-print-bust-of-mary-from-piet-in-st-peter-s-basilica-vatican-11423

The remaining ones here: http://threedscans.com/


License:

- The main goals of this package are both learning and education. Feel free to use the content of this package to learn, explore, reference and teach others if you find the content good enough for such purposes.

- The following restrictions apply in order for the content to be used in personal or commercial projects:

-- Materials, Material Instances, Material Functions, Textures and all the files in the project direct sharing, redistribution to third-party or selling are strictly prohibited. You can use these files to start your own project, reference or convert them in any way as long as that transformation is meaningful enough to be possible to consider them a new thing, in which case you can share, redistribute or sell that new product. This is a thin line to judge so we, as creator and client, rely on a common sense understanding and appreciation of the job done for this package.

-- In the same manner any transformation of project assets can be use for personal and commercial projects, as long as the main goal of said project is not the selling of the project assets themselves or a 3D asset that relies on it. In other words: the files in the project can be included in any build of games, VR simulation, animation or similar, but they can't be sell by their own in any meaningful way.

- Digital products are non-refundable.

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-- Spiderverse Inspired Master Materrial and Instances.
-- Surface Hatching Effect Material Function.
-- Surface Halftone Material Function.
-- Surface Gradient Material Function.
-- Triplanar UV cheap implementation Material Function.
-- Surface Simple Edge Detect Material Function.
-- Simple Sobel Depth and World Normal Outline Master Post Process and Instance.
-- Example Presentation Scene with related assets.
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